Can I score a game using two or more computers?
It is possible to use the LeagueStat.com Scorekeeper area with more than
one connection to score a game. This is often used while tracking
location-based statistics or when scorekeepers are physically located in
different parts of the building while a game is in progress.
It's important to be careful that users do not overwrite each other's
data entry. Since in a typical game, multiple connections are entering
data at a regular rate during the same time frame, it is possible that
one user may overwrite an stat object entered by another user. It is
recommended that each user limit their activity to one tab within the
scorekeeper area. On the tools tab, it's recommended that users limit
their activity to one Tools sub-tab.
Using custom plugins for your website
Before you begin: Check the installed plugins Make sure the following plugins are installed in your WordPress dashboard: MasterSlider WP Custom Facebook Feed WonderPlugin Gallery Additionally, the following plugins are optional: WP Add Custom CSS ...
Swap a player into a game
If a scorekeeper mistakenly adds the incorrect player to a lineup, you can swap the correct player into the game after the game is complete. You can only swap a player into a game using the unique player ID number. This ensures that the game stats ...
How do I merge two LeagueStat.com player IDs?
Occasionally scorekeepers or team administrators will create another database record for a player who has already been added to the database. This presents a problem because the players individual playing stats are now split between two different ...
Using Huge IT Forms
Using Huge IT Forms: In the dashboard, hover over the Huge IT Forms on the bottom left and select “General Options”. Please update the settings on this page to reflect your desired setup. It is important to change the Administrator Email to whatever ...
I've entered rosters, why aren't there any players available to a scorekeeper for a game?
LeagueStat.com manages rosters using a transaction based system. When players are initially added to a team roster, an "ADD" transaction is recorded, and when players are removed from a team roster, some form of a "DEL" transaction is recorded. ...